2025

Spatial Display

While Apple's Liquid Glass UI system is a hot topic right now, I want to showcase and discuss the glass display effects I have developed in the past and their pros and cons.


Overlay displays are standard practice in spatial UI and screen-based UI.

These effects can significantly impact both readability and aesthetics.

Over the past three years, I’ve worked as a UI/UX Designer at Dreamscape Learn, a virtual reality classroom platform used in colleges nationwide.

Guided by clear learning objectives, our team designed and delivered interactive VR learning experiences that combined storytelling with immersive education.

Spatial Display in VR (Unity + Shader)

I’d like to compare three different UI background effects for different use cases. Each one supports a specific interaction scenario. Where relevant, I’ll explain how each design choice impacts clarity, visual balance, and the user’s ability to stay focused.

Spatial UI with Different Material Background

While I was making an AR shopping experience, I was trying different materials on the background to test the readability and visual effect.

Spatial Display in VR (Unity + Shader)

In past projects, I’ve developed different display textures and methods to improve visibility and readability. The example above is a glass-style display built in Unity using a 3D mesh (glass shape) with UV mapping to create an outlined look, enhanced with emissive shader highlights. I also added a frosted glass layer to reduce background distraction—especially under bright or complex lighting conditions.

Spatial Display in AR (Unity)

For AR displays, I add textures directly onto images or apply them to 3D shapes to create more depth and surface detail. I implemented these changes in Unity, and this is the test build running on the iPad. It adds dimension and creates a cool visual effect in the scene.

iPad testing onsite:

Spatial Display with Interactions

I have created those 2 boxes in AR to test the visibility and the interactiveness - the opacity sometimes is helpful, sometimes is confusing in the environment.