2022.5 - 2025.5
Dreamscape Learn
VR Product Design
Session II: REMOTE classroom Platform
Product Background
Immersive Classroom is a remote teaching platform that enables one teacher to lead live classes with up to 50 students.
At the early stage, I created the product feature list based on teaching and learning user flows. I then designed the UI for both teachers and students.
Finally, I redesigned the calibration flow, which is now live across four products.
Project 1: Redesign the Calibration
Problem:
Calibration is tthe process to measure the hight of a user and calibrate the table area.
The previous experinces has failed to get the data coorectly.
Appraoch:
Redesign the data we need to colelct enable to calibrrate the user hight and desk area
redesign the prompts and user steps
redesign the UI with progress bars
redesign the UI with branding colors.
Redesign the main menu
Project 2: feature planning for immersive classroom
How to move the classroom interaction into VR? (User Needs Map)
Since educational games need to address the needs of both students and teachers, I mapped out interactions in a realistic classroom environment.
The product design aligns with these interactions while also incorporating fictional elements for enhanced engagement.
Based on this interaction map, I identified the critical features for the VR game, which are listed below.
Redesigned the Professor Interface
In a class, the professor can share one of the screens, while other screens remain open for notes.
When the professor has one screen broadcasting, he can view all the screens from his small panel.
Final results
the web interface for selecting classrooms:
I used Figma to design and build the desktop experince for selecting the classes.





