2022.5 - 2025.5

Dreamscape Learn
VR Product Design

As a UI/UX Designer at Dreamscape Learn, I contributed to improving the VR teaching platform, Immersive Classroom.


I led both UI design (interfaces, controls, and interaction components) and UX design, including optimizing the user flow to improve the headset calibration process. I also implemented all final assets directly in Unity, ensuring smooth integration and functionality.


Through this work, I improved the calibration success rate to 80%, enabling thousands of students and instructors to reliably use the VR platform every semester.

Over the past three years, I’ve worked as a UI/UX Designer at Dreamscape Learn, a virtual reality classroom platform used in colleges nationwide.

Guided by clear learning objectives, our team designed and delivered interactive VR learning experiences that combined storytelling with immersive education.

Session II: REMOTE classroom Platform
Product Background

Immersive Classroom is a remote teaching platform that enables one teacher to lead live classes with up to 50 students.


At the early stage, I created the product feature list based on teaching and learning user flows. I then designed the UI for both teachers and students.


Finally, I redesigned the calibration flow, which is now live across four products.

Project 1: Redesign the Calibration

Problem:

Calibration is tthe process to measure the hight of a user and calibrate the table area.

The previous experinces has failed to get the data coorectly.


Appraoch:

  1. Redesign the data we need to colelct enable to calibrrate the user hight and desk area

  2. redesign the prompts and user steps

  3. redesign the UI with progress bars

  4. redesign the UI with branding colors.

Redesign the main menu

Project 2: feature planning for immersive classroom

How to move the classroom interaction into VR? (User Needs Map)
 

  • Since educational games need to address the needs of both students and teachers, I mapped out interactions in a realistic classroom environment.

  • The product design aligns with these interactions while also incorporating fictional elements for enhanced engagement.

  • Based on this interaction map, I identified the critical features for the VR game, which are listed below.

Playground Image
Playground Image
Redesigned the Professor Interface

In a class, the professor can share one of the screens, while other screens remain open for notes.

  • When the professor has one screen broadcasting, he can view all the screens from his small panel.

Final results
the web interface for selecting classrooms:

I used Figma to design and build the desktop experince for selecting the classes.

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