2022.5 - 2025.5

Dreamscape Learn
VR COntent creation

Over the past three years, I’ve worked as a UI/UX Designer at Dreamscape Learn, a virtual reality classroom platform used in colleges nationwide.


Guided by clear learning objectives, our team designed and delivered interactive VR learning experiences that combined storytelling with immersive education.

Over the past three years, I’ve worked as a UI/UX Designer at Dreamscape Learn, a virtual reality classroom platform used in colleges nationwide.

Guided by clear learning objectives, our team designed and delivered interactive VR learning experiences that combined storytelling with immersive education.

Session I: VR Content Design
Session I: VR Content Design
VR Content Design
  1. Biology in VR - 3 episodes

  2. Chemistry in VR - 9 episodes

  3. Astronomy in VR – Lead Designer 1 Episode

VR Content Design
  1. Biology in VR - 3 episodes

  2. Chemistry in VR - 9 episodes

  3. Astronomy in VR – Lead Designer 1 Episode

Work Examples:
Background

How to Design Gamification Education - Learn during interactions

In gamified education, we use virtual reality settings to guide students in memorizing and understanding new knowledge through a colorful path with gamified interactions.

Interaction Design Highlights
Example 1:   Using chair vibrations and haptics to illustrate molecular motion and heat transfe

When molecules move—whether by vibrating, rotating, or translating—that movement is called kinetic energy.

The total kinetic energy of molecules in a substance is what we perceive as thermal energy (heat). The faster the molecules move, the higher the temperature.

Instead of just reading about this concept, students will feel it directly through haptic feedback from the headset and chairs as they watch molecules vibrate, rotate, and flow around them.

Example 2: Learning start distance as we are traveling with our desk - the feeling of speed with time.

To convey the dramatic distance difference between each planet, I had this idea of transferring our desk to a spaceship, and students will travel (with skybox changing) to travel from one planet to the other.


The experience of traveling helps students understand the difference in distance between stars. 

Example 3: Turn the controller to different tools

During the experience, we transformed the controllers into various tools to simulate different scenarios.

HCI Research
Immersive Learning Environment

Designing stationary interactions in VR requires a strong understanding of spatial context.
By applying human factors to cockpit design, I mapped both third-person and player perspectives to ensure intuitive access to controls and interfaces.

  • This approach enhances usability, spatial awareness, and overall VR experience effectiveness.

Immersive Learning Environment

Designing stationary interactions in VR requires a strong understanding of spatial context.
By applying human factors to cockpit design, I mapped both third-person and player perspectives to ensure intuitive access to controls and interfaces.

  • This approach enhances usability, spatial awareness, and overall VR experience effectiveness.

Content Design Process in VR
Production Workflow
Production Workflow
Storyboard
Figma UX flow

I also Use Figma to create User flows and animate them as paper prototypes

Figma UX flow

I also Use Figma to create User flows and animate them as paper prototypes

Hi-fi Storyboard

I created a high-fidelity storyboard by photobashing assets together in Photoshop.

Hi-fi Storyboard

I created a high-fidelity storyboard by photobashing assets together in Photoshop.

2D 3D Assets Creations

Developed visually compelling 2D and 3D assets that enhanced immersion, storytelling, and interaction within VR experiences.

2D 3D Assets Creations

Developed visually compelling 2D and 3D assets that enhanced immersion, storytelling, and interaction within VR experiences.

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